Harden or Soften polygon shading with vertex normals. For more information on hardening edges, see Normal angle to 0 degrees, making all selected edges render hard. Manipulates vertex normals to change the appearance of shaded polygons to render with a hardened appearance. By default, Maya locks normals to their existing values. This affects the appearance of shaded polygons. Set Vertex Normal Controls the positions of vertex normals. Lets you set vertex normals to the same direction as the face normals. You can also specify whether or not the user-defined normals get reversed. Reverse Reverses the normals on the selected polygons. SeeĮdit the vertex normals to affect polygon shading. The resulting direction of the surface normals will be based on the direction that is shared by the majority of the faces on the mesh. This affects the appearance of shaded polygons.Ĭonform Unifies the direction of the surface normals for a selected polygon mesh. Average Averages the directions of vertex normals.
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